the serp entrance to fire works, i just checked. its a little tricky on the way out (fire to serp) so i added a gate to make it easier. del and papua are set to be able to recall to and from and mark is enabled, it may be because t2a is set to no mark or recall. ill see if i can get them to work with t2a being left alone, if not than ill just have them to no recall or mark also could always mark at serp fire entrance and just run to del, or mark in brit sewers and run there or north minoc i didn't think journeyman worked up til 90 but i could be wrong
couple more things. being poisoned needs to be looked at. after you die it doesnt reset. Poisoning also seems to be hit or miss if it actually damages you. also spider webs paralyze you while dead. Not sure yet if the freeaction prevents spider webs, can remember on zhv that they made it so that free action protects you or atleat they were talking about it.
tried to recall to a rune marked in delucia, from delucia. rune was destroyed. the serpents hold fire dungeon entrance takes you to the lighthouse, the lighthouse takes you to yew prison, yew prison takes you to the lighthouse. not encountered the persistant poisoning bug for a while, did you find a fix? not tested this much but sometimes fishing up an sos treasure gives no chest or system message. warriors for hire use up bandages really fast. if you watch their inventory, they will use ~8 bandages to heal once and they try to heal as soon as theyve lost 1hp skills go up to 135 base? cool didnt know that
Yeah nets were bad in zhv. i had like 145 fishing and used 1000 nets, only gave me shells 6 and 7 i think, along with some terror armor (not sure what its set at here for the shells and bow, but it should be wayyy below 140 fishing to get a full set of water ele armor)